[tintuc]
Victor Blackwood Description:
Victor Blackwood was once the head of laboratory security for a biological organization. Although he did not hold a high position, after many years of service, he became ambitious and was one of the members of the organization trying to profit from their powerful biotechnology.Battle Skills:
Active Skill: Body Weapon
Rage required: 1000
Deals DMG to target (DMG Coefficient: 3800). If stationed, increases the DMG of this skill by 15%.
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Direct DMG Factor: 3800 / 5000 / 6300 / 8800 / 12500
Passive Skill 1: Evolutionary Leadership
Increases Team ATK by 5.5% and increases Team HP by 5.5%.
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ATK Increase: 5.5%/6.5%/8.5%/12%/17%
HP Increase: 5.5%/6.5%/8.5%/12%/17%
Passive Skill 2: Surveillance Privilege
Reduces Skill DMG by 5%. When the Team has more than 2 types of Troops, increases the Team's ATK by 6%.
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Reduce Skill DMG taken: 5%/6.5%/8.5%/12%/17%. Increase ATK: 6%/8%/10%/14%/20%
Passive Skill 3: Survivor
While stationed, increases Team HP by 6%. Basic attacks have a 20% chance to deal additional DMG to the target (DMG Coefficient: 580).
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HP Increase: 6% / 8% / 10% / 14% / 20% Direct DMG Factor: 580 / 770 / 960 / 1350 / 1920
Specialization: Natural Evolution
Skill Upgrade: Body Weapon
Before the Awakening of Victor Blackwood
Deals DMG to target (DMG Coefficient: 12500). If stationed, this skill's DMG will be increased by 15%.
After awakening
Deals DMG to target (DMG Coefficient: 13750). If stationed, increases this Skill's DMG by 20%.
Upgrade all skills to the highest level to awaken the Hero and achieve Awakening Skill.
Adventure Skills
Active Skill: Evolutionary Power
Energy: ̀̀5
Cooldown: 10 seconds
Victor holds his mutated arm to the ground and launches bone spikes in a rectangular area in front of him, dealing 428 DMG to zombies in front and knocking them back.
Passive Skill 1: Mutant Arm
Victor charges forward with his mutated arm, dealing 341 DMG to Zombies in front of him and reducing their MOV SPD speed by 10%.
Passive Skill 2: Half-Zombie God
Victor's mutation has enhanced his body. When HP is below 50%, he gains a Shield for 5s. While the Shield is in effect, he is invincible and has a 40% chance to deflect incoming DMG.
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