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When Rubina was a child, she lived with her grandparents.
They were survivors of the war, haunted by the fear that war would return. As a result, Rubina spent her childhood in the desolate mountains, training and enduring hardships alongside two elders whose pasts were obscured. Under their strict guidance, Rubina learned all the necessary survival skills in a cruel world.
However, when the zombie apocalypse happened, it wasn't zombies that broke through their shelter; instead, it was a group of hungry and frantic "survivors." Upon returning home after venturing out, Rubina witnessed a horrifying scene.
when her family was massacred and their home destroyed. In a fit of rage, she eliminated all the survivors present.
From that moment on, Rubina became known as the "Red Cloaked Killer", a figure that struck terror into the living,
She is said to be a ruthless exterminator, hunting survivors with greater ferocity than zombies. Yet amidst the horror and chaos, she continues to live by her own rules, navigating the dangerous landscape of this dark world while traveling with a pack of lone wolves.
Skill 1: Crimson Ruins
Rage Skill
Rage required: 1000
Deals DMG to target (DMG Coefficient: 10400).
When there are no troops stationed, there is a 60% chance to deal bonus DMG to the target 2-6 times (DMG Coefficient: 5600). For each instance of this extra damage the target takes within 5 seconds, the next bonus DMG will be reduced by 10%, until reaching a minimum of 40%.
Skill 2: Wolf Pact
Passive Skills
Increases Mobile Team HP by 40%. During Rally, increases DMG dealt to Ranged Team by 7%.
Skill 3: War Howl
Passive Skills
When there are no garrison troops, increases Mobile Team DMG Reduction by 5%. Using Rage Skill increases own Skill DMG by 3.5%. This effect can stack up to 15 times.
Skill 4: Red Moon Waltz
Passive Skills
During Rally, reduce DMG taken when pinned by 5.5%. When more than 3 Teams are pinned, reduce DMG taken when pinned by an additional 3.5%.
When in a gathering and attacked by a non-garrisoned Team, there is a 25% chance to deal bonus DMG to the Team (DMG Coefficient: 2700). This effect can only be triggered on the same target once every 3 seconds.
Skill 5: Hunting Traces
Passive Skills
Before the Breakthrough
For every 15% of Team Size lost, increase Mobile Team DEF by 4.5%. This effect stacks up to 6 times.
After the Breakthrough
Increases the DMG bonus activation rate with Rage Skill by 10%.
For every 15% of Team Size lost, increase Mobile Team DEF by 6.5%. This effect stacks up to 6 times.
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In peacetime, Daryl lives in a place close to snow and ice. Since he was a child, he has been passionate about winter sports, especially snowmobile racing across the snowy lands. The thrill of feeling like he is the only one in the vast snow often excites him. When the zombie apocalypse happened, the bloodshed engulfed the once peaceful Town.
While the townspeople were being killed and transformed by zombies, Daryl and a group of young men were racing their snowmobiles across the snowy plains. When they returned to Town, they witnessed a hellish scene. However, Daryl was not fazed by the horror. He drove his snowmobile head-on into the zombies to defeat them, and the group returned to the safety of the snowfield. Thanks to the snow and freezing temperatures, they survived in this new world.
From that point on, Daryl became the leader of the snowmobile team. He modified his snowmobiles to make them faster and stronger on the snow. Over the years of surviving the apocalypse, he became a calm and determined Leader. His team became known as
The last beacon of hope on the frozen plains they use liquid nitrogen spray to freeze zombies, snow plows to clear safe areas, and transport vaccine samples through relentless blizzards.
Skill 1: Avalanche Block
Rage Skill
Rage required: 1000
Deals DMG to up to 3 enemies in a rectangular area in front (DMG Coefficient: 13500). DMG taken by each enemy is reduced by 15% for each subsequent enemy target. Also reduces AoE DMG taken by up to 3 allies by 30% for 3 seconds.
Skill 2: Sudden Cold
Passive Skills
When leading a Mobile Team, increase Skill DMG by 21% and Mobile Team HP by 26%.
Upgrade Preview:
Increase skill DMG: 7%/9%/11%/15 %/21%
HP Increase: 8%/10%/13%/18%/26%
Skill 3: Extreme Night Storm
Passive Skills
Increases Mobile Team's Move SPD by *25% and Mobile Team's ATK by 37%. Basic ATK attacks have a 20% chance to deal additional DMG to the target (DMG Coefficient: 1400). 5 This effect can only be triggered once every 3 seconds.
Skill 4: Prism Armor
Passive Skills
Increases Mobile Team DEF by 24%. When taking AoE DMG, has a 50% chance to deal additional DMG to the Attacker (DMG Coefficient: 4550). This effect can only be triggered once every 3 seconds.
Skill 5: Blizzard Barrier
Passive Skills
Skill Upgrade: Extreme Night Storm
Before awakening
Mobile Team Movement SPD increased by 21% and Mobile Team ATK increased by 32%.
After awakening
Increases Mobile Team Movement SPD by 25% and Mobile Team ATK by 37%. Basic ATK attacks have a 20% chance to deal additional
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The Zombie Apocalypse broke out when Sophie was still very young. As far as Sophie could remember, the world had always been in a state of despair and chaos like it is now. However, for Sophie, who had never experienced peace, even a world like this was filled with light and joy. Perhaps it was because Papa was always by her side, accompanying and protecting her.
"Papa" is a large and strong Zombie, seemingly capable of destroying everything in sight. However, Sophie, fragile as a flower, remains carefree and safe beside him. He has never attacked Sophie, instead, he is only aggressive towards anything that tries to approach her, including other zombies.
In Sophie's eyes, her father and the world have always been like this. Although full of danger, it is also full of love. But whenever she meets other survivors, the contempt and fear they face raises some lovely questions in her mind, "Who am I? How did this world come to be?
Her questions will soon be answered when she meets a man who is also traveling with zombies.
Skill 1: Colossal Rage
Rage Skill
Deals DMG to current target (Coefficient
DMG: 13500) and increases Skill DMG that nearby enemies take, up to 3 enemies
enemies, up 20% for 3 seconds.
Skill 2: Horse Riding
Passive Skills
Increases Team Move SPD by 20% and ATK by 32% when not grouped.
Skill 3: Giant Counterattack
Passive Skills
When using Rage Skill without Charge, Charge will be gained.
When using Rage Skill with Charge, consume Charge to deal DMG to up to 5 3 Teams in a circular area (DMG Coefficient: 7850).
Charge: Increase Ranged Team DMG by 10%.
Skill 4: Dream in a Bottle
Passive Skills
Increases Long Range Team HP by 32% and increases Long Range Team DMG Reduction by 5.5%
Skill 5: Giant Dignity
Passive Skills
New skills
Instantly gain Charge within 15 seconds of starting combat.
Each time you use Charge, there is a 30% chance to deal additional DMG.
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Even in times of peace, Ethan still walks the path of danger and violence. He once served in a notorious underground organization, carrying out orders to eliminate targets. Countless people have met their end under his gun, and he believes that one day he will be banished by someone else.
However, an unexpected disaster changed everything. During the zombie outbreak, he hid in the shadows, waiting for an opportunity to carry out an assassination. However, a zombie suddenly rushed into his scope, causing him to lose sight of his target. In the midst of the brutal and bloody chaos, he remained calm, once again
Take turns killing rotting and creepy zombies until they all fall silent.
From that day on, Ethan lost track of his target and lost contact with his boss and employer. His only solution was to hide in the shadows, keep quiet and wait for the right moment.
called to continue his mission. Until then, he lives as a hired assassin, ready to eliminate anyone who will pay the price. He knows that one day he will be called again, and that will be the day the world is turned upside down once again.
Skill 1: Out of Ammo
Rage Skill
Rage required: 1000
Deals DMG to up to 3 enemies (DMG Coefficient: 14750) in a fan-shaped area in front, the DMG each enemy takes is reduced by 15% for each subsequent enemy target. For each enemy target hit, gain 1 stack of Gunshot. Also restores own HP equal to (Healing Coefficient: 2000), and increases the Healing Coefficient by 50 for each Gunshot stack.
If stationed, deal DMG to up to 4 enemies in a circular area and gain 2 stacks of Firepower for each enemy target hit.
For every 10 Gunfire stacks gained, Ranged Team ATK increases by 10%.
Skill 2: Gunfight Technique
Passive Skills
Increases Ranged Team ATK by 49%. Counterattacks have a 30% chance to gain 1 Gunfire stack.
Skill 3: Tactical Deployment
Passive Skills
Increases Team Mind Train's HP by 43%. While stationed, reduces Team Skill DMG taken by 17%.
Skill 4: Hunter Spirit
Passive Skills
Increases Team DEF by 45%. If garrisoned, reduces all DMG taken by 15% within 2 minutes of entering combat.
Skill 5: Killer Instinct
New Skills Passive Skills
Before the Breakthrough
Increases AoE Skill DMG by 18%. Upon reaching 30 Gun stacks, clear all Gun stacks to deal DMG to up to 3 enemies in a circular area (DMG Multiplier: 13500).
After the Breakthrough
Increases AoE Skill DMG by 27%. When reaching 30 Gun stacks, clear all Gun stacks to deal DMG to up to 3 enemies in a circular area (DMG Coefficient: 14750), and restores own HP by (Heal Coefficient: 4000). If there are garrison troops, reduce the required stacks to 25.
• Proactive Skills
Continuously slams in a specified direction, dealing 8237 DMG to zombies within range of the shoe and stunning them for 1 second.
• Passive Skills
Basic attacks have a 20% chance to deal 2288 DMG to zombies in front.
Skill 3: Group Hunting
• Passive Skills
Increases ATK of all Heroes by 26%.
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Chandragupta Maurya (340 BC – 293 BC) was the founder of the Maurya dynasty in ancient Indian history, reigning from about 321 BC to 297 BC.
Before Chandragupta came to power, northwestern India was under Greek rule while the Nanda dynasty was strong in the Indo-Gangetic plain. In 323 BC, Chandragupta built up an army and defeated the Greek governors in the northwest. He then deposed the Nanda king in 321 BC and founded the Maurya dynasty.
In 304 BC he stopped an invasion by the Syrian army led by King Seleucus I Nicator. As a result, Seleucus had to sign a peace treaty, cede Balochistan and marry the princess to Chandragupta in exchange for 500 elephants.[5] Seleucus also sent his envoy Megasthenes to perform friendly ceremonies at Chandragupta's capital Pataliputta (Hoa Thi), whose memorials still exist.
After a series of conquests, Chandragupta ruled over a vast empire, stretching from Bengal and Assam in the east to Afghanistan and Balochistan in the west, to Kashmir and Nepal in the north, and to the Deccan Plateau in the west, controlling most of India. This makes him widely regarded as the first true king to rule most of the Indian subcontinent.
Chandragupta's skills and talent trees make him a unique leader of cavalry, any of which under his command will be enabled with improvements never before seen in Rise of Kingdoms.
His commanding qualities play mainly in PVP, he is ideal for defeating any enemy regardless of their position or the defense they maintain, Chandragupta is a fearsome leader.
If you are f2p I advise you not to put gold statues on this general because later on there are many very strong cavalry generals.
Chandragupta Maurya's Commanding Skills:
Active Skill The damage of all units under his command is increased for 3 seconds. At the same time, they receive 1 stack of Blessing, increasing the attack of cavalry units by 15% per stack for 10 seconds. Luck can be stacked up to 3 times.
Upgrade:
Bonus Damage: 20%/25%/30%/35%/40%
Passive Skill 1: Royal Elephant Brigade
When attacking a stronghold, your troops' damage reduction is increased by 2%. Gain a Luck point after using the "Hide Moon" skill.
Upgrade
Damage Reduction: 2%/4%/6%/8%/10%
Passive Skill 2: Arthashastra
When all of this commander's troops are cavalry, health is increased and each attack has a 50% chance to add a point of Exhaustion to the target, reducing the target's health and defense. Each stack lasts 5 seconds and can stack up to 3 times.
Upgrade:
Cavalry Health: 4%/8%/12%/16%/20%
Health & Defense Reduction: 1% / 2% / 3% / 4% / 5%
Passive Skill 3: Self-Control
Damage received from cavalry is reduced by 1%. After using an active skill, the march speed of the entire army is increased by 5% for 3 seconds. Meanwhile, all stacks of Blessing are removed and damage is dealt to the target based on the number of stacks removed (Damage coefficient: points x 300).
Upgrade:
Reduced damage from cavalry: 1% / 2% / 3% / 4% / 5%
March Speed Bonus: 5% / 10% / 15% / 20% / 25%
Direct damage coefficient: 300/350/400/450/500
Expertise: Maurya's Power
The Blessing effect can stack up to 4 times. While in alliance territory, each attack has a 50% chance to gain a Blessing. Outside alliance territory, each attack has a 50% chance. This effect can only trigger once every 5 seconds.
Best pairings for Chandragupta Maurya:
Open field
Rally
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