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Scipio Prime History:
Scipio Prime, also known as Scipio Africanus, was a Roman general and statesman, born into a patrician family. His family produced several Roman consuls, and he seized Spain for the Roman Empire as a young man, driving out the Carthaginians.
The climax of Scipio's military career came at the Battle of Zama in 202 BC. Through brilliant use of tactics, he neutralized the threat of the Carthaginian war elephants and broke through Hannibal's formation, exposing the Carthaginian flanks and laying the foundation for a Roman victory. Although Scipio's armored infantry lacked mobility, their skillful use of formations helped them defeat the Carthaginians.
By this time, Scipio had driven the Carthaginians out of Spain and their own lands, defeated the “Father of Tactics” Hannibal Barca, and forced the Carthaginians to sign a peace agreement with Rome, bringing victory to the Romans in the Second Punic War. War.
Scipio Prime Review:
Scipio is currently one of the best infantry commanders (top 2) in open field combat, with an active skill damage multiplier of 2000 and a 30% target health reduction effect.
Due to his high skill damage and skill boost to infantry, he is also highly effective as a Secondary Infantry Garrison Commander, often paired with Flavius Aetius.
Scipio Prime Commander Skills:
Rage Required: 1000
Deals direct damage to up to 3 targets in a forward fan-shaped area (Damage multiplier 1500. Damage dealt to each target is reduced by 15% for each additional target. Successfully hitting a target also reduces Health by 10% for 3 seconds.
Upgrade:
Direct damage coefficient: 1500/1600/1700/1800/2000
Enemy Health reduced: 10%/15%/20%/25%/30%
Passive Skill 1: Conquer Everything
Increases infantry units' attack power by 20% and their march speed by 3%. They also gain an additional 2% march speed outside of Alliance territory.
Upgrade:
Infantry Attack Bonus: 20%/25%/30%/35%/40%
Infantry march speed bonus: 3%/6%/9%/12%/15%
Infantry March Speed Bonus (Activated): 2%/4%/6%/8%/10%
Passive Skill 2: Strategic Pressure
Increases Infantry units' health by 10% when attacking troops and gives each attack a 10% chance to deal additional damage over 3 seconds (Damage Factor 250). This effect triggers every 8 seconds.
Upgrade:
Infantry Health Bonus: 10%/12%/14%/16%/20%
Bonus damage multiplier: 250/300/350/400/500
Passive skill 3: Test formation
When a unit on the map takes skill damage, there is a 50% chance to reduce that damage by 10% and create a shield that covers up to 3 allied units for 3 seconds (Damage Factor 250). This effect activates every 8 seconds.
Upgrade:
Damage taken reduced: 10%/15%/20%/25%/30%
Direct damage coefficient: 250/300/350/400/500
Expertise: Rage Expert
Increases skill damage dealt by 10%. When the target is Silenced, Rage builds up 30% faster.
Prioritize skill upgrades for Scipio Prime:
5155 – This is the best skill setup for Scipio Prime in open combat if you don't have enough legendary commander sculptures to experience him.
5555 – If you have enough Universal Legendary Commander Sculptures, you should Specialize Scipio Prime for his Specialization skill.
Open field: Liu Che (Scipio Prime as the main commander)
Open field: Guan Yu (Guan Yu is the main commander) – Scipio's Specialized Skill increases Rage growth rate by 30% when the target is Silenced and Guan Yu's active skill has the Silence effect.
Infantry garrison: Flavius Aetius (Flavius Aetius was the main commander)
Open field: Harald Sigurdsson (Harald is a sub-commander) – Harald’s fourth ability (“Stamford Bridge”) allows him to activate his active ability more than once (on average) per ability cycle. When combined with Scipio’s Rejuvenation talent (which instantly restores 150 rage whenever an ability is used), this results in Scipio having more rage to activate devastating active ability damage and health reduction debuffs.
Open Field: Alexander the Great (Alexander as secondary commander)
Open field: Charles Martel (Charles as the main commander) - Charles 5511 will do well with Scipio as Charles provides tankiness/toughness and his first skill increases damage by 30% for 4 seconds. Enemies usually don't choose to target/swarm Charles Martel and thus he is a good choice (as the main commander) to pair with Scipio
Open field: K'inich Janaab' Pakal (Pakal is a sub-commander) - Scipio Prime is often targeted by enemies as ignoring him on the battlefield will hurt them. A Specialized Pakal gives Scipio a resistance/toughness boost with his fourth ability (“Blessing of the Holy Tree”) which reduces damage taken by up to 40%.
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Henry V was King of England and a member of the House of Lancaster. Although he only reigned for nine years, he achieved great success on the battlefield. During his reign, the Hundred Years' War between England and France broke out again; Henry took advantage of the internal struggles in France and maintained an alliance with the Duke of Burgundy to great advantage for England. In 1415, he officially invaded France, occupying French territory with an army of archers. In 1419, Henry conquered Normandy, forcing the French king Charles VI to sign the Treaty of Troyes and bringing a resounding victory to England in the Hundred Years' War. Despite his considerable achievements, Henry died of illness in 1422.
In addition to his political and military talents, Henry had great personal charisma. He was praised for his administration of justice, and was known as an impartial and incorruptible judge. He was also known for his love of art and music, and was able to play the harp and Welsh pipe. He was a devout Christian and forbade his soldiers from ransacking churches during his conquest of France.
Henry V is the second best Archer commander after Boudica Prime.
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William I, known as William the Conqueror, was the first king of England, reigning from 1066 to 1087.
In 1066, William I, Duke of Normandy, invaded and conquered England in what is now known as the “Norman Conquest.” In the most decisive battle of the campaign, the Battle of Hastings, the Normans killed King Harold II and defeated his army near Hastings on October 14, 1066. The Norman Conquest changed the course of English history forever. Whether the changes were commercial, religious, or cultural, England would forever be a complement to continental Europe.
In addition, the famous “Domesday Book”, a compilation of land surveys covering most of England and part of Wales, was also completed under the direction of William I.
William I Review:
William I's active skill (Hidden Blood) deals AoE damage to your enemies and also removes additional skill damage buffs from your enemies. His fourth skill (Northern Scourge) increases the defense of himself and his allies for 3 seconds when his first skill hits an enemy. These are amazing effects when you are fighting on the battlefield with many marches.
William I is best used as a secondary commander as there are many better options for a primary commander.
Despite being a fairly “old” commander in the game, William I still holds his value and to this day remains one of the top cavalry commanders to have in your squad when going into battle.
Prioritize skill upgrades for William I:
5111, then 5511, then 5515 and finally 5555
Rage Required: 1000
Deals damage to up to 3 targets in a rectangular area facing forward (Damage Factor 900). Damage dealt to each target is reduced by 15% for each additional target after the first. Additional skill damage from the attacked unit's buffs cannot be applied and their march speed is reduced by 10% for 3 seconds.
Upgrade:
Direct damage coefficient: 900/1000/1100/1300/1500
March Speed Reduction: 10%/15%/20%/25%/30%
Passive skill 1:
All cavalry units commanded by this commander gain 10% increased attack and 3% increased march speed. When outside of alliance territory, troops commanded by this commander deal 2% increased damage.
Upgrade:
Cavalry Attack Bonus: 10%/12%/14%/16%/20%
Cavalry march speed bonus: 3%/6%/9%/12%/15%
Bonus Damage: 2%/4%/6%/8%/10%
Passive skill 2:
While on the map, cavalry units commanded by this commander gain 10% Attack and normal attacks have a 10% chance to deal direct damage to the target (Damage Coefficient 600). If the target is surrounded, it will take additional damage (Damage Coefficient = number of surrounding enemies x 40, maximum 5 enemies).
Upgrade:
Cavalry Attack Bonus: 10%/12%/14%/16%/20%
Direct damage coefficient: 600/650/700/750/800
Damage Factor (Surround): 40/50/60/70/80
Passive skill 3:
When “Hidden Bloodline” attacks a target, this commander's troops gain 10% defense for 3 seconds. When “Hidden Bloodline” attacks two or more targets, all this commander's troops and nearby allied troops gain 10% defense and 50 rage per second for 3 seconds.
Upgrade:
Defense Bonus: 10%/12%/14%/16%/20%
Expertise:
While on the map, cavalry units commanded by this commander gain 30% Attack and normal attacks have a 10% chance to deal direct damage to the target (Damage Coefficient 1000). If the target is surrounded, it will take additional damage (Damage Coefficient = number of surrounding enemies x 100, maximum 5 enemies).
Open field: Huo Qubing (William I is the secondary commander)
Open field: Alexander Nevsky (William I as sub-commander) – William's active skill removes the enemy's ability to increase their additional skill damage and reduce their march speed, which is very important in the latest KvK outdoor combat environment, with new commanders like Scipio/Nevsky/Budica Prime dealing massive damage supported by sub-commanders who provide skill damage buffs.
Rally : Xiang Yu (William I as sub-commander)
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Yi Seong Gye (widely known in ROK as “YSG”), was the founder and first king of the Joseon Dynasty of Korea, and a key figure in the overthrow of the Goryeo Dynasty. Yi Seong Gye joined the Goryeo army and gained power and respect in the late 1370s and early 1380s by driving the remnants of the Mongols out of the peninsula and also by repelling well-organized Japanese pirates in a series of successful engagements.
Yi Seong Gye declared a new dynasty in 1392-1393 under the name Joseon, thereby reviving an older state, also known as Joseon, which according to legend was founded nearly three thousand years ago, and renamed the country “Great Joseon Kingdom.” Yi Seong Gye abdicated in 1398 amid a conflict between his sons and died on May 24, 1408 at Changdeok Palace.
YSG was the best Archer commander in Korea for a long time before Boudica Prime was introduced. He is often used as a secondary commander to provide strong skill damage and is often used in non-archer armies in open field combat as a secondary commander.
His Expertise skill covers a large area of effect (circular area), extremely useful in open field combat or barbarian hunting.
Upgrade priority skills for Yi Seong Gye:
5515 – If you have few legendary commander statues, you should first maximize YSG's first, second, and fourth skills.
5555 – If you have enough Legendary Commander statues, you should max YSG for the Specialization skill “Storm Arrow” because the circular damage area when Op is very valuable.
Rage Required: 1000
Deals damage to up to 5 enemies in a fan-shaped area (Damage multiplier 1500). Damage dealt to each target is reduced by 15% for each additional target.
Upgrade:
Skill damage coefficient: 600/800/1000/1200/1400
Passive Skill 1: Art of Archery
Troops commanded by this commander have a 10% chance to gain 50 additional rage for each basic attack. For the next 3 seconds, all archer units commanded by this commander gain 50% increased attack power.
Upgrade:
Rage Restored: 50/60/70/80/100
Archer attack bonus: 50%/60%/70%/80%/100%
Passive Skill 2: Joseon Dynasty
While this commander is in command of the garrison in your city, the garrison and watchtowers gain 2% increased attack power.
Upgrade:
Garrison/Tower Attack Bonus: 2%/4%/6%/8%/10%
Passive Skill 3: Destiny
Troops commanded by this commander gain 20% increased skill damage.
Upgrade:
Skill Damage Bonus: 20%/25%/30%/40%/50%
Expertise:
(active skill) Deals damage to up to 5 enemies in a circular area (Damage coefficient 1700). Damage dealt to each target is reduced by 15% for each additional target.
Open field archer army (K1,K2,k3): Hermann, El Cid (YSG is a secondary commander) – both commanders give you march speed, which YSG lacks in skill.
Open field infantry (K1,K2,k3): Alexander the Great (YSG is sub-commander) - 30% march speed to Alexander's passive skill makes up for YSG's lack of speed.
Open field archer army (conquest season): Boudica Prime , Zhuge Liang , Nebuchadnezzar II , Ramesses II
Open field
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