[tintuc]
All Physical Equipment
Level 1 Equipment
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Iron Sword
+ 20 Physical Attack
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Dagger
+ 10% Attack Speed
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Pugilist's Gauntlet
+ 8% Critical Rate
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Vampiric Scythe
+ 8% Lifesteal
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Thunderclap Brand
+ 40 Physical Attack
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Raging Claw
+ 15% Critical Rate
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Agile Lance
+ 10 Physical Attack
+ 4% Cooldown Reduction
Level 2 Equipment
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Storm Sword
+ 80 Physical Attack
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Meteor
+ 45 Physical Attack
+ 10% Cooldown Reduction
[Slash] - Unique Passive:
+60 Armor Penetration
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Cloud Piercer
+ 40 Physical
Attack + 10% Attack Speed
[Armor Break] - Unique Passive:
+ 10% Armor Penetration (Doubled when used with ranged champions)
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Twinblades of destruction
+ 15% Attack Speed
+ 10% Critical Rate
+ 5% Movement Speed
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Sunglow Striker
+ 20 Physical Attack
+ 5% Cooldown Reduction
+ 300 Max Health
[Cripple] - Unique Passive:
Slows the movement speed of the first enemy hit by 10% for 3 seconds. Cooldown 8 seconds.
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BloodSoul
+ 30 Physical Attack
+ 10% Lifesteal
[Heal] - Unique Passive:
When your current health is lower than 30%, you will restore 400 - 610 health to yourself in 5 seconds. Cooldown: 20 seconds
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Swiftstrike Lance
+ 20% Attack Speed
[Accuracy] - Unique Passive:
Basic attack damage increased by 40. Doubled for ranged champions.
Level 3 Equipment
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Axe of Torment
+ 85 Physical Attack
+ 15% Cooldown Reduction
+ 500 Max Health
[Dismember] - Unique Passive:
Increases Armor Penetration by 58 – 170
[Dismember] - Unique Passive:
Slows the movement speed of the first enemy hit by 10% for 3 seconds. Cooldown 20 seconds.
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Eternity Blade
+ 110 Physical Attack
+ 20% Critical Rate
[Endless] - Unique Passive:
Increases critical damage by 20%, every 2% critical rate increases critical damage by 1% (up to 50%)
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Shadow Ripper
+ 35% Attack Speed
+ 25% Critical Rate
+ 5% Movement Speed
[Storm] - Unique Passive:
Damage from basic attacks + 40. After a critical strike, increase Attack Speed by 20% and Movement Speed by 5% for 3 seconds
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Doomsday
+ 60 Physical Attack
+ 30% Attack Speed
+ 10% Lifesteal
[Demolition] - Unique Passive: Basic
attacks deal additional damage equal to 8% of the enemy's current health (Max 80 against monsters)
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Sparkforged Dagger
+ 35% Attack Speed
+ 8% Movement Speed
[Electric Bolt] - Unique Passive:
Basic attacks deal an additional 40 (+ 3 * champion level) magic damage. Every 3 basic attacks will release a bolt of electricity that deals 140 - 420 magic damage
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Bloodweeper
+ 100 Physical Attack
+ 25% Lifesteal
+ 500 Maximum Health
[Heal] - Unique Passive:
When your current health is lower than 30%, heal yourself for 400 - 610 health in 5 seconds. Cooldown: 20 seconds.
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Daybreaker
+ 50 Physical Attack
+ 35% Attack Speed
+ 10% Critical Rate
[Split]- Unique Passive:
+ 20% Armor Penetration (Doubled for ranged champions)
[Dawn]- Unique Passive: Basic Attack Damage + 50 (Doubled for ranged champions)
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Destiny
+ 60 Physical Attack
+ 5% Cooldown Reduction
[Darkness] - Unique Passive :
When receiving critical damage, you will become immortal, immune to damage and increase Movement Speed by 30% for 1 second (0.5s for ranged champions). Cooldown 120 seconds.
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Master Sword
+ 80 Physical Attack
+ 20% Critical Rate
+ 500 Max Health
+ 500 Max Energy
[Brutal] - Unique Passive :
After using a skill, increase Movement Speed by 12% for 2s and the next normal attack within 5s will deal an additional (80% Physical Attack) physical damage. Cooldown: 3 seconds.
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Starbreaker
+ 80 Physical Attack
+ 10% Cooldown Reduction
[Divide] - Unique Passive :
+ 40% Armor Penetration
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Siege Breaker
+ 180 Physical Attack
[Destruction] - Unique Passive:
When the target's health is below 50%, it will take 30% more damage.
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Dream Forged Tempest
+ 100 Physical Attack
+ 15% Critical Rate
+ 5% Cooldown Reduction
[Storm] - Unique Passive:
Skills that hit an enemy will gain 50% Attack Speed for the next 3 basic attacks. Cooldown: 3s. Skills that do not deal damage if they hit an enemy can also receive this effect.
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Dreamforged Skypiercer
+ 100 Physical Attack
+ 10% Critical Rate
+ 800 Max Health
[Armor Break] - Unique Passive:
Normal attacks and skills that hit the target will reduce the target's Physical Armor by 10% for 2s.
The next enhanced normal attack knocks the target back and deals 50% more physical damage to enemy champions.
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Deepfrost Siege
+ 30% Attack Speed
+ 600 Max HP
[Ice] - Unique Passive:
Basic attacks reduce enemy Movement Speed by 3% for 2s, can be stacked up to 5 times. When enough effects are stacked, basic attacks will deal 30% more damage for 5s. Cooldown: 10s
[Accuracy] - Unique Passive:
Damage from basic attacks increases by 60 - 130 physical damage.
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Mortal Punisher
+ 100 Physical Attack
+ 15% Physical Lifesteal
+ 500 Maximum Health Unique
Passive – Heal:
When your current health is lower than 30%, heal yourself for 400 – 610 health in 5s. Cooldown: 20s
Unique Passive – Critical Damage:
Damage that hits the target reduces the target's healing ability by 50% for 1.5 seconds (if damage from a normal attack, the effect will last for 3 seconds)
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Runic Blade
+ 90 Physical Attack
+ 100 Magic Armor
+ 500 Max Health
[Anti-Demon] - Unique Passive:
Magic Armor increases by 60% of Physical Attack (Maximum 300 Magic Armor)
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Pure Sky
+ 100 Physical Attack
+ 10% Cooldown Reduction
+ 500 Max Health
[Paralysis] - Unique Passive:
The skill slows the first enemy hit by 30% for 3s and reduces damage taken from that enemy by 20% for 3s. Cooldown: 8s
Unique Active – Dispel:
Reduces damage taken by 35% for 3s. Can be used while being controlled. Cooldown: 90s
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Sunpool
+ 25% Attack Speed
+ 10% Critical Chance
+ 5% Movement Speed
[Accuracy – Unique Passive: Basic Attack Damage + 50 (Doubled for Ranged Champions)
Unique Active – Dawn:
Increases basic attack range by 150 (only works for ranged champions) and increases Movement Speed by 40% for 5s while basic attacks deal 30% more damage to nearby enemies for 5s. Cooldown: 60s
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Sunchaser
+ 10% Critical Chance
+ 5% Movement Speed
[Accuracy] - Unique Passive:
Basic Attack Damage + 50 (Doubled for Ranged Champions)
Unique Active – Dawn:
Increases Basic Attack Range by 150 (only works for Ranged Champions) and increases Movement Speed by 20% for 5s. Cooldown: 60s
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Skydome
+ 100 Physical Attack
+ 10% Cooldown Reduction
+ 500 Max Health
[Paralysis] - Unique Passive:
The skill slows the first enemy hit by 30% for 3s and reduces damage taken from that enemy by 20% for 3s. Cooldown: 8s Unique Active - Dispel:
Activate to remove all control effects. Reduces damage taken by 40% for 3s. If an enemy champion is killed, the cooldown will be refreshed. Cooldown: 90s. When activated, you can go through walls. The equipment can be purchased after the 20th minute of the match or when 2 resurrections have been used up.
[/tintuc]