[tintuc]
All Defense Equipment
Level 1 Equipment
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Revitalizing Crystal
+ Restores 30 health every 5s
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Cloth Jerkin
+ 90 Physical Armor
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Cloth Jerkin
+ 90 Magic Armor
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Resilient Agate
+ 300 maximum health
Level 2 Equipment
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Nettle Gauntlet
+ 160 Physical Armor
+ 30 Physical Attack
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Darknight Breastplate
+ 180 Magic Armor
Unique Passive – Protection:
When taking damage greater than 40% of maximum health within 3s, restores 60 (+6% of maximum health) health over 3s.
Cooldown: 7s
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Protector's Cuirass
+ 210 Physical Armor
Unique Passive – Cold:
If the champion takes damage, reduce the attack speed of the enemies who have attacked by 15% for 3s.
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Energy Core
Unique Passive – Ignite:
Deals bonus magic damage every second based on 1% of target's maximum health within 300 range. Deals bonus (1% maximum health) magic damage to minions and monsters
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Belt of Might
+ 1000 max health
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Frosthold Targe
+ 10% Cooldown Reduction
+ 400 Maximum Energy
+ 110 Physical Armor
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Cape of Radiance
+ 5% Cooldown Reduction
+ 90 Physical Armor
+ Restores 60 Health every 5s
Unique Passive – Ray of Light:
Skills or basic attacks that hit enemy champions will grant a shield that absorbs 120 ~ 160 (+2% Max Health) damage to yourself and the nearby allied champion with the lowest health for 3s. Cooldown: 10s
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Clandestine Cape
+ 120 Magic Armor
+ 700 Max Health
+ Restores 50 Health every 5s
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Pearl of Origin
+ 140 Physical Armor
+ 140 Magic Armor
Available for purchase after 20 minutes of the match
Level 3 Equipment
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Dawnlight
+ 10% Cooldown Reduction
+ 240 Physical Armor
+ Restores 150 Health every 5s
Unique Passive – Ray of Light:
Skills or basic attacks that hit enemy champions will grant a shield that absorbs 250 ~ 530 (+4% Max Health) damage to yourself and the nearby allied champion with the lowest health for 3s.
Cooldown: 10s
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Blazing Cape
+ 240 Physical Armor
+ 1000 Maximum Health
Unique Passive – Ignite:
Deals bonus magic damage equal to 2% of target's maximum health every second to nearby enemy champions within 300 range. Deals bonus (2% maximum health) magic damage to minions and monsters.
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Ominous Premonition
+ 270 Magic Armor
+ 1200 Max Health
Unique Passive – Cold:
When attacked, the attacker will have their attack speed reduced by 40% and movement speed reduced by 10% for 3s.
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Glacial Buckler
+ 20% Cooldown Reduction
+ 500 Maximum Energy
+ 360 Physical Armor
Unique Passive – Ice Heart:
When taking single damage exceeding 10% of current health, Ice Heart will be activated, launching towards the enemy, dealing 90 (+10*Hero Level) magic damage and reducing Attack Speed by 10% and Movement Speed by 30% for 2s for enemies within range.
Cooldown: 2s
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Spikemail
+ 30 Physical Attack
+ 360 Physical Armor
Unique Passive – Counterattack:
25% of physical damage taken is reflected back to the enemy as magic damage. This damage decreases with distance (Max 70% at 800 range)
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Succubus Cloak
+ 200 Magic Armor
+ 1000 Max Health
+ Restores 100 Health every 5s
Unique Passive – Mist:
Gain a shield that absorbs 100 – 1500 magic damage when leaving combat.
Unique Passive – Anti-Demon:
Gain 8 – 120 bonus Magic Armor
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Cuirass of Savagery
+ 220 Physical Armor
+ 900 Maximum Health
+ 5% Movement Speed
+ 30 Physical Attack
Unique Passive – Fearless:
When taking damage, all damage dealt by yourself is increased by 2% and movement speed is increased by 1% for 3 seconds. Stacks up to 5 times.
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Longnight Guardian
+ 360 Magic Armor
+ 1000 Max Health
Unique Passive – Guardian:
When taking damage greater than 30% of maximum health within 3 seconds, restores 320 (+8% of maximum health) health over 3 seconds.
Cooldown: 7s
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Sage's Sanctuary
+ 140 Physical Armor
+ 140 Magic Armor
Unique Passive – Resurrection:
2 seconds after death, revive on the spot, and gain 2100 – 3500 health. Revive up to 2 times in a match. Cooldown 150 seconds.
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Eye of the Phoenix
+ 240 Magic Armor
+ 1200 Max Health
+ Restores 100 Health every 5s
Unique Passive – Bloodline:
Increases health regeneration by 6% for every 10% health lost
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Overlord's Platemail
+ 2000 Max Health
Unique Passive – Heal:
While in combat, restore 1% of lost health over 2 seconds. After leaving combat, restore 3% of maximum health per second and gain 30 movement speed.
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Frostscar's Embrace
+ 40 Physical Attack
+ 10% Cooldown Reduction
+ 500 Maximum Energy
+ 240 Physical Armor
+ 500 Maximum Health
Unique Passive – Brutal:
After using a skill, the next basic attack within 5 seconds deals an additional 140 - 420 physical damage in an area and slows the enemy's movement speed by 30% (20% for ranged champions) for 0.5 seconds.
Cooldown: 1.2 seconds
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Blood Rage
+ 40 Physical Attack
+ 1000 Max Health
Unique Passive – Fury:
Basic attacks deal additional physical damage equal to 4% of your maximum health. Damage increases by 100% when your health is below 50%
Unique Active – Blood Fury:
After activation, your health gradually decreases by 30% of your current health, and you gain a shield equal to 40% of your health and +80 physical attack for 4 seconds.
Cooldown: 60s
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Phantom
+ 40 Physical Attack
+ 1000 Maximum Health
Unique Passive – Fury:
Basic attacks deal additional physical damage equal to 4% of your maximum health. Damage increases by 100% when your health is below 50%.
Unique Active – Blood Fury:
After activating, your health gradually decreases by 30% of your current health, and you gain a shield equal to 50% of your health and +80 physical attack for 4 seconds. During this time, deal magic damage equal to 8% of your health per second to nearby enemies.
Cooldown: 60s
(Equipment can be purchased after 20 minutes of the match or after using up 2 on-site respawns)
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Frigid Charge (Level 1)
+ 240 Physical Armor
+ 1000 Maximum Health
Single Trigger – Collision:
Stuns all enemies for 0.5 seconds and deals 60 - 200 magic damage to targets within 450 range, then slows them by 50% for 1 second. If the target already has reduced movement or attack speed, the stun duration is increased by 0.25 seconds.
Cooldown: 90s
Unique Passive – Frost Armor:
When you are hard controlled except for suppression, you will receive a shield equal to 12% of your maximum health for 5 seconds.
Cooldown: 15s
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Winter (Level 2)
+ 240 Physical Armor
+ 1000 Max Health
Single Trigger – Collision:
Stuns all enemies for 0.5 seconds and deals 60 - 200 magic damage to targets within 600 range, then slows them by 90% for 1 second. If the target already has reduced movement or attack speed, the stun duration is increased by 0.5 seconds.
Cooldown: 90s
Unique Passive – Frost Armor:
When you are hard controlled except for suppression, you will receive a shield equal to 12% of your maximum health for 5 seconds.
Cooldown: 15s
(Equipment can be purchased after 20 minutes of the match or after using up 2 on-site respawns)