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 Honor of Kings: All Jungle Equipment

All Jungle Equipment


Level 1 Equipment


Price: 250
New Smite available for purchase. For the first 10 minutes, reduces damage to minions by 25%.
Unique Passive – Hunter:
Increases damage to jungle monsters by 25%, reduces damage taken by jungle monsters by 25% (Excluding ancient creatures). Gains 20% extra experience when you or your teammates kill jungle monsters within 700 range Unique Passive – Guerrilla:
When assisting teammates in clearing jungle monsters and minions, you will receive 50% gold and experience without affecting teammates. Removed after 4 minutes of the match. If there are multiple Guerrilla passives in the same place, only one Guerrilla passive will give priority to the supporting player.
Price: 250
New Smite available for purchase. For the first 10 minutes, reduces damage to minions by 25%.
Unique Passive – Hunter:
Basic attacks or skills against monsters will burn 60 - 130 true damage every 0.5s for 2s. Reduce damage received by monsters by 25% (excluding ancient creatures). Gain 20% more experience when you or your teammates kill monsters within 700 range.
Unique Passive – Guerrilla:
When assisting teammates in clearing jungle monsters and minions, you will receive 50% gold and experience without affecting teammates. Removed after 4 minutes of the match. If there are multiple Guerrilla passives in the same place, only one Guerrilla passive will give priority to the supporting player.

Level 2 Equipment


Price: 750
New Smite available for purchase. For the first 10 minutes, reduces damage to minions by 25%.
Unique Passive – Echo:
Skills that hit enemies will cause a small explosion on the ground that explodes consecutively, dealing a total of 200 (+ 10% Magic Power) magic damage. Cooldown: 5s
Unique Passive – Hunter:
Increases damage to jungle monsters by 30%, reduces damage taken by jungle monsters by 25% (Excluding ancient creatures). Gains 30% more experience and 20% more gold when you or your teammates kill jungle monsters within 700 range.
Unique Passive – Guerrilla:
When assisting teammates in clearing jungle monsters and minions, you will receive 50% of the gold and experience without affecting teammates. Removed after the 4th minute of the match. If there are multiple guerrillas in one place, only one guerrillas will be prioritized for the supporting player.
Unique Passive – Reward
You or your teammates will gain 6 magic power/level when killing a jungle monster within 700 range. You can accumulate up to 20 levels.
Price: 750
New Smite available for purchase. For the first 10 minutes, reduces damage to minions by 25%.
Unique Passive – Hunter:
Increases damage to jungle monsters by 30%, reduces damage taken by jungle monsters by 25% (Excluding ancient creatures). Gains 30% more experience and 20% more gold when you or your teammates kill jungle monsters within 700 range
Unique Passive – Guerrilla:
When assisting teammates in clearing jungle monsters and minions, you will receive 50% of the gold and experience without affecting teammates. Removed after the 4th minute of the match. If there are multiple guerrillas in one place, only one guerrillas will be prioritized for the supporting player.
Unique Passive – Reward
You or your teammates will gain 2 additional physical attack/floor when you kill a jungle monster within 700 range. You can accumulate up to 20 floors.
Price: 750
New Smite available for purchase. For the first 10 minutes, reduces damage to minions by 25%.
Unique Passive – Fire:
Basic attacks or abilities deal 30 (+2% bonus health) magic damage per second to enemy champions. Also reduces their Movement Speed by 40 for 3 seconds. (This effect is only half effective on ranged heroes)
Cooldown: 10s
Unique Passive – Hunter:
Basic attacks or abilities against monsters will burn them, dealing 90 - 440 true damage every 0.5 seconds for 2 seconds. Reduces damage from monsters by 25% (excluding ancient creatures). Gain 30% more experience and 20% more gold when you or your teammates kill monsters within 700 range.
Unique Passive – Guerrilla:
When assisting teammates in clearing jungle monsters and minions, you will receive 50% of the gold and experience without affecting teammates. Removed after the 4th minute of the match. If there are multiple guerrillas in one place, only one guerrillas will be prioritized for the supporting player. Unique Passive – Reward
If you or your teammates kill a jungle monster within 700 range, you will receive 10 max health/floor. You can accumulate up to 20 floors. When you have accumulated 20 floors, you will receive an additional 200 max health.
Price: 750
New Punishment can be purchased.
+ 400 Maximum Health
Unique Passive – Hunter:
Basic attacks or skills that attack jungle monsters will burn, dealing 60 - 130 true damage every 0.5s for 2s. (increased damage to minions by 40%). Reduces damage received from jungle monsters by 25% (excluding ancient creatures). Gain 30% more experience and 20% more economy when you or your teammates kill jungle monsters within 700 range.
Unique Passive – Guerrilla:
When assisting teammates in clearing jungle monsters and minions, you will receive 50% of the gold and experience without affecting teammates. Removed after the 4th minute of the match. If there are multiple guerrillas in one place, only one guerrillas will be prioritized for the supporting player.
Unique Passive – Reward
Skills or basic attacks that hit enemy champions deal true damage every 0.5s for 2s. The amount of true damage is determined by the number of levels. Automatically gains 1 level every 30s. Each level increases true damage by 1. Maximum 30 levels.

Level 3 Equipment


Price: 2160
+ 80 Magic Power
+ 5% Cooldown Reduction
+ 7% Movement Speed
New Smite available for purchase. For the first 10 minutes, reduces damage to minions by 25%.
Unique Passive – Echo:
Skills that hit enemies will explode, dealing 150 (+25% Magic Power) magic damage and leaving a small explosion on the ground that explodes continuously, dealing a total of 200 (+10% Magic Power) magic damage. Cooldown: 5s Unique Passive – Hunter:
Increases damage to jungle monsters by 30%, reduces damage taken by jungle monsters by 25% (Excluding ancient creatures). Gains 30% more experience and 20% more gold when you or your teammates kill jungle monsters within 700 range.
Unique Passive – Guerrilla:
When assisting teammates in clearing jungle monsters and minions, you will receive 50% of the gold and experience without affecting teammates. Removed after the 4th minute of the match. If there are multiple guerrillas in one place, only one guerrillas will be prioritized for the supporting player.
Unique Passive – Reward
Killing a jungle monster within 700 range will grant you 6 Magic Power/Level. Can accumulate up to 20 levels.
Price: 2160
New Punishment can be purchased.
+ 60 Physical Attack
+ 8% Movement Speed
Unique Passive – Sharp:
Increases Armor Penetration by 30 – 100
Unique Passive – Hunter:
Increases damage to jungle monsters by 30% (Only works on melee champions), reduces damage taken by jungle monsters by 25% (Excluding ancient creatures). Gains 30% more experience and 20% more gold when you or your teammates kill jungle monsters within 700 range.
Unique Passive – Guerrilla:
When helping teammates clear jungle monsters and minions, you will receive 50% gold and experience without affecting teammates. Removed after 4 minutes of the match. If there are many guerrillas in one place, only one guerrillas will be available, the priority effect is given to the supporting player.
Unique Passive – Reward
Self or allies who kill jungle monsters within 700 range will receive 2 Physical Attack/level and 0.5% Cooldown Reduction/level. Can accumulate up to 30 levels
Price: 1960
+ 500 Maximum Health
New Smite available for purchase. For the first 10 minutes, reduces damage to minions by 25%.
Unique Passive – Fire:
Basic attacks or abilities deal (100 + 5% bonus Health) magic damage per second to enemy champions, and reduce their Movement Speed by 40 for 3s. (Half effective against ranged champions). Cooldown: 10s
Unique Passive – Hunter:
Basic attacks or abilities against monsters burn them, dealing 110 - 600 true damage every 0.5s for 2s. Reduces damage from monsters by 25% (Excluding ancient creatures).
Unique Passive – Reward
Self or allies who kill jungle monsters within 700 range will receive 20 Max HP/Level. Can accumulate up to 30 levels. When 30 levels are accumulated, will receive an additional 600 Max HP
Price: 1960
New Punishment can be purchased.
+ 1100 Max Health
+ 8% Movement Speed
Unique Passive – Hunter:
Increases damage to jungle monsters by 30% (Only works on melee champions), reduces damage taken by jungle monsters by 25% (Excluding ancient creatures). Minions take 40% damage. Unique Passive – Reward
Skills or basic attacks that hit enemy champions deal true damage every 0.5s for 2s. The amount of true damage is determined by the number of levels. Automatically gains 1 level every 30s. Each level increases true damage by 3. Maximum 30 levels.
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