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Baibars History:
Baibars was the fourth Sultan of Egypt and Syria during the Mamluk dynasty. In September 1260, he defeated the Mongol invaders at the Battle of Ain Jalut - the first major defeat suffered by the Mongols. During the battle, Baibars employed a hit-and-run strategy, luring the Mongols into a devastating ambush.
Baibars is famous for his victories against the Mongols and Crusaders, as well as the administrative reforms he implemented in the Sultanate. An ambitious military leader, Baibar organized the army and restructured the existing navy. He donated heavily to public works, including the construction of roads, mosques, schools and post offices, as well as irrigation projects to increase the country's grain production. Baibar's reign drove the Crusaders out of Mamluk territory once and for all, and began a new era of Mamluk supremacy in the Eastern Mediterranean.
Baibars Review:
Baibars is the only epic cavalry commander with area of effect (“AoE”) damage and deals skill damage to up to 5 targets.
Baibars is useful in hit and run attacks and in the Ark of Osiris as an Ark escort or to slow down enemy Ark carriers.
Baibars Commander Skills:
Rage Required: 1000
Deals direct damage to up to 5 targets in a forward fan-shaped area (Damage Factor 150), reducing their march speed by 30% for 2 seconds.
Upgrade:
Damage Factor: 300/375/450/600/750
Passive Skill 1: Arabian Knight
Cavalry units commanded by this commander gain 8% increased attack power.
Upgrade:
Cavalry Attack Bonus: 8%/10%/12%/16%/20%
Passive Skill 2: No Escape
While attacking cities, normal attacks reduce the garrison's attack power by 1% and their defense by 1%.
Upgrade:
Attack Power Reduction: 1%/2%/3%/5%/7%
Defense Reduction: 1%/2%/3%/5%/7%
Passive Skill 3: Big Leopard
When leaving battle (but now when routed), Baybars heals a portion of lightly wounded units (Healing Factor 75) and his troops gain 20% increased march speed for 10 seconds.
Upgrade:
Healing Factor: 75/100/125/150/200
March Speed Bonus: 20%/25%/30%/40%/50%
Expertise: Clearing the Sun
Enhanced: Sandstorm
Deals direct damage to up to 5 targets in a forward fan-shaped area (Damage Factor 1000), reducing their march speed by 50% for 2 seconds.
Best pairings for Baibars:
Ark of Osiris: Belisarius (Belisarius is the main commander)
Mobility/Hit and Run: Belisarius (Belisarius is the main commander)
Open field: Sun Tzu (Sun Tzu as secondary commander), Pelagius
Best talent tree for Baibars
This is the build you want to use when you want to chase other players across open ground with a good mix of attack debuffs, march speed, and enemy debuffs. Here’s the build, and if you haven’t maxed Baibars yet… here’s the order I recommend you spend your talent points on him. Level 13: First, go into the Cavalry Tree and get Charge first and advance to the top node to improve your march speed. Then, take Halbred and take the back node for the extra march speed. The reason being – and I recommend Rejuvenate first in many other builds – is that you’ll need the extra march speed in the open field. There’s no way you can really catch up to other armies if you’re slow, no matter how much rage you generate in battle… Level 31-45: Now you should head left and spend your talent points on Undying Rage to generate some extra rage with each attack. Get Ornamental Shield and Disarm immediately and eventually get Rallying Cry. Level 63: Now that you’ve completed the Cavalry Tree, it’s time to go into the Skill Tree and unlock Rejuvenate to get the rage engine rolling. Many people underestimate the power of Rejuvenate… you’ll get 150 rage every time Baibars or a sub commander uses their primary skill, so that’s a total of 300 rage out of the required 1000 rage you need – you’ll basically start generating rage for yourself, and you’ll be able to use skills a lot faster and switch skills faster. And since the skill will appear faster, you will get the additional rage faster. So it makes sense to get Rejuvenation here. Max level: Tactical Mastery and Emblem Shield are now your final points and will slightly reduce the skill damage you take as well as buff your main skill.
For me, this build makes the most sense because Baibars is not a naturally tanky commander, so reducing his ability damage will help him stick around more, although it will make his march slower. Here is my recommended order of how to build the talent tree if you haven't maxed Baibars so far: Level 17: First, you should go after Rejuvenation in the Skill Tree. I've already described its power many times so don't hesitate here, you will see a berserker rolling and Baibars needs his main skill to deal good damage. Level 27: Complete the berserker now by unlocking Immortal Rage in the Cavalry Tree. This will generate more rage and help a lot. Level 51: Now take Wild Nature in the Skill Tree for more rage and you will get some talents that will increase your army power and damage as well as your defense and reduce skill damage for you to take.Max Level: Now max out your points in the Cavalry Tree and take Ornamental Shield and Halbred for more damage reduction and you are ready to build your defense skills for the open battlefield.
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