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Rise of Kingdoms: Scipio Prime Talent Tree Build and Guide Update 2025

Scipio Prime History:

Scipio Prime, also known as Scipio Africanus, was a Roman general and statesman, born into a patrician family. His family produced several Roman consuls, and he seized Spain for the Roman Empire as a young man, driving out the Carthaginians.

The climax of Scipio's military career came at the Battle of Zama in 202 BC. Through brilliant use of tactics, he neutralized the threat of the Carthaginian war elephants and broke through Hannibal's formation, exposing the Carthaginian flanks and laying the foundation for a Roman victory. Although Scipio's armored infantry lacked mobility, their skillful use of formations helped them defeat the Carthaginians.

By this time, Scipio had driven the Carthaginians out of Spain and their own lands, defeated the “Father of Tactics” Hannibal Barca, and forced the Carthaginians to sign a peace agreement with Rome, bringing victory to the Romans in the Second Punic War. War.

Scipio Prime Review:

Scipio is currently one of the best infantry commanders (top 2) in open field combat, with an active skill damage multiplier of 2000 and a 30% target health reduction effect.

Due to his high skill damage and skill boost to infantry, he is also highly effective as a Secondary Infantry Garrison Commander, often paired with Flavius ​​Aetius.

Scipio Prime Commander Skills:

Scipio Prime Command SkillsActive skill: unparalleled power

Rage Required: 1000

Deals direct damage to up to 3 targets in a forward fan-shaped area (Damage multiplier 1500. Damage dealt to each target is reduced by 15% for each additional target. Successfully hitting a target also reduces Health by 10% for 3 seconds.

Upgrade:

Direct damage coefficient: 1500/1600/1700/1800/2000

Enemy Health reduced: 10%/15%/20%/25%/30%

Passive Skill 1: Conquer Everything

Increases infantry units' attack power by 20% and their march speed by 3%. They also gain an additional 2% march speed outside of Alliance territory.

Upgrade:

Infantry Attack Bonus: 20%/25%/30%/35%/40%

Infantry march speed bonus: 3%/6%/9%/12%/15%

Infantry March Speed ​​Bonus (Activated): 2%/4%/6%/8%/10%

Passive Skill 2: Strategic Pressure

Increases Infantry units' health by 10% when attacking troops and gives each attack a 10% chance to deal additional damage over 3 seconds (Damage Factor 250). This effect triggers every 8 seconds.

Upgrade:

Infantry Health Bonus: 10%/12%/14%/16%/20%

Bonus damage multiplier: 250/300/350/400/500

Passive skill 3: Test formation

When a unit on the map takes skill damage, there is a 50% chance to reduce that damage by 10% and create a shield that covers up to 3 allied units for 3 seconds (Damage Factor 250). This effect activates every 8 seconds.

Upgrade:

Damage taken reduced: 10%/15%/20%/25%/30%

Direct damage coefficient: 250/300/350/400/500

Expertise: Rage Expert

Increases skill damage dealt by 10%. When the target is Silenced, Rage builds up 30% faster.

Prioritize skill upgrades for Scipio Prime:

5155 – This is the best skill setup for Scipio Prime in open combat if you don't have enough legendary commander sculptures to experience him.

5555 – If you have enough Universal Legendary Commander Sculptures, you should Specialize Scipio Prime for his Specialization skill.

Best pairings for Scipio Prime:

Open field: Liu Che (Scipio Prime as the main commander)

Liu Che
 
Liu Che

Open field: Guan Yu (Guan Yu is the main commander) – Scipio's Specialized Skill increases Rage growth rate by 30% when the target is Silenced and Guan Yu's active skill has the Silence effect.

Guan Yu
 
Guan Yu

Infantry garrison: Flavius ​​Aetius (Flavius ​​Aetius was the main commander)

Flavius
 
Flavius 

Open field: Harald Sigurdsson (Harald is a sub-commander) – Harald’s fourth ability (“Stamford Bridge”) allows him to activate his active ability more than once (on average) per ability cycle. When combined with Scipio’s Rejuvenation talent (which instantly restores 150 rage whenever an ability is used), this results in Scipio having more rage to activate devastating active ability damage and health reduction debuffs.

Harald Sigurdsson
 
Harald Sigurdsson  

Open Field: Alexander the Great (Alexander as secondary commander)

Alexander the Great
 
Alexander the Great  

Open field: Charles Martel (Charles as the main commander) - Charles 5511 will do well with Scipio as Charles provides tankiness/toughness and his first skill increases damage by 30% for 4 seconds. Enemies usually don't choose to target/swarm Charles Martel and thus he is a good choice (as the main commander) to pair with Scipio

Charles Martel
 
Charles Martel 

Open field: K'inich Janaab' Pakal (Pakal is a sub-commander) - Scipio Prime is often targeted by enemies as ignoring him on the battlefield will hurt them. A Specialized Pakal gives Scipio a resistance/toughness boost with his fourth ability (“Blessing of the Holy Tree”) which reduces damage taken by up to 40%.

K'inich Janaab' Pakal
 
K'inich Janaab' Pakal

Best talent tree for Scipio Prime:

Best Talent Trees for Scipio Prime

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