[tintuc]
Class: Fighter, Assassin
Chinese version name: 大司
Qi's life should have been filled with light and joy. He was friendly, outgoing, and full of youth and laughter. But then the Wilting happened, and a sudden disaster took all of his friends overnight. Qi carries this pain his heart as he marches on. With his spear, he cut himself off from the past and settled in the marshes. Now, he is Augran, the ruthless High Priest who commands the power of life and death, and the only one who can put an end to the Wilting.
VIDEO
Ming Ge (Passive)
The general attack of Da Siming will vibrate the spear and produce a spear sound, which connects to the enemy's soul and lasts for 3 seconds. The soul chain causes 50% physical attack damage each time.
If the enemy does not break free from the soul chain, the frequency of the soul chain's damage will become higher and higher, and at the end it will cause another 70~140 (+80% physical attack) spell damage.
The damage at the beginning and end of the soul chain comes with 100% magic ball effect, and the rest of the damage comes with 40% magic ball effect.
Path to the Afterlife Cooldown: 12.5
Augran carves a path to the afterlife, dealing 250/300/350/400/450/500 (+100% extra physical attack) spell damage to the target hit. The
afterlife will be generated faster when it hits a wall or the boundary between life and death, and will deal an additional 150/180/210/240/270/300 (+60% extra physical attack) spell damage when hitting an enemy. Da Siming can ignore terrain while on the afterlife, increasing his movement speed by 50/60/70/80/90/100%. The afterlife will generate a bridge of afterlife when the afterlife first hits a wall, and Da Siming will gain burst speed when traveling through it, and enemies nearby will be slowed by 30%.
Augran can use this skill again to call back Ge, putting himself in the Divine Shaman state for 4 seconds.
This skill deals full touch damage to non-hero units, and Ge will be automatically called back after the skill countdown ends.
Silent Device Cooldown: 10
Augran swings his spear to deal 225/270/315/360/405/450 (+80% extra physical attack) physical damage and slow down by 25/30/35/40/45/50% for 1 second to the enemy in front, and leaves a life and death barrier, marking the enemies that touch it.
Enemies that touch the dead branches on the barrier will also receive 160/192/224/256/288/320 (+60% extra physical attack) spell damage and slow down by 25/30/35/40/45/50% for 1 second.
Augran strengthens the next general attack, dealing 50% extra damage to the target and restoring 65/78/91/104/117/130 (+1.5% extra health) points of health to himself. If there is a marked target within the attack range, the soul chain will apply the same extra damage and recovery effect to each marked target.
This skill causes additional knockback to non-hero units. The soul chain can connect to up to 3 targets, and only 50% of the recovery effect will be achieved when connecting to non-hero units.
Soul Return (Ultimate)
Cooldown: 40
The Great God of Destiny uses his full power to descend from the sky, dealing 380/570/760 (+150% extra physical attack) physical damage and 0.5 seconds of knockback to nearby enemies. If an enemy hero is hit, 750/1125/1500 (+12% extra health) health will be restored. At the same time, the Great God of Destiny will condense the same spirit to help in combat, which lasts for 8 seconds.
After landing, the Great God of Destiny enters the God of Destiny state, which lasts for 8 seconds. If the health of the target of the general attack is less than 10% (750~1500 for wild monsters, which grows with the hero level), the Great God of Destiny will kill it directly.
For each enemy hero hit, the recovery effect increases by 50%, up to 100%. The spirit inherits 30% of the physical attack of the Great God of Destiny and can only attack normally, but has a higher movement speed and attack speed.
You can use 1-2-A-3-1, use the ultimate skill after the normal attack to maximize the output/recovery efficiency.
In teamfights, try to choose the last move, use skill 1 to cut into the back row from the side, and attack the enemy unexpectedly. If there is no opportunity to cut in, you can use 1-2-A to consume the enemy's front row soldiers/tanks remotely, and then cut into the enemy's back row when you find the opportunity.
Jin Chan
Sun Bin
Mai Shiranui
Nezha
Pangu
Liu Bei
[/tintuc]