[tintuc]
Heino
Class: Mages
Chinese version name: 海诺
As the heir of the Fate Clan, Heino seemed to be blessed by the heavens, until the fateful day where he lost both his parents and his clan was forcefully removed from the Assembly amidst internal strife. Although the Scepter of Fate subsequently showed him that the Fate Clan is doomed to wither away, Heino is determined to overcome its fate. Taking over the reins of the clan, the young man is determined to restore his clan to its former glory, even if it means traversing a treacherous path under scornful and mocking gazes.
Fate Insight (Passive)
Heino fights in both long-range and melee modes according to the guidance of fate. When Heino skills and melee attacks hit an enemy, a mark will be added to it for 7 seconds.
Long-range: Heino gathers the power of fate to attack distant enemies, causing 100% physical damage of physical attacks and 15% magic damage of spell attacks.
Melee: Hainuo swings the blade of life to attack the surroundings without dead angles, causing 100% physical damage of physical attacks and 45% magic damage of spell attacks.
Life Blade: Chasing Light/Spinning Strike Cooldown: 5
Each time Heino hits a Marked target, he can reduce the cooldown by 0.2 seconds, up to 1 second.
Ranged: Heino throws out an energized Scepter of Fate, dealing 400/480/560/640/720/800 (+60% of Spell Attack) magic damage. Hainuo will also throw the Scepter's sub-staff once more at the Marked target in front of him, dealing 75% of the damage of the main Scepter.
Melee: Heino throws out a spinning Fate Blade, dealing 250/300/350/400/450/500 (+40% of Spell Attack) magic damage and 30% slowdown for 2 seconds. Each time Hainuo hits a Marked target, he can restore 150/180/210/240/270/300 (+5% of extra health) health.
Ranged: When the sub-staff hits the same target multiple times, it will only deal 50% damage later. Melee: Restore up to 3 times.
Destiny Journey Cooldown: 6
Heino moves forward. If there are no enemy heroes nearby, he will enter the ranged state. If there are enemy heroes nearby, he will enter the melee state.
Ranged: Increase movement speed by 15/18/21/24/27/30% for 2 seconds. For each additional enemy hero near the starting point of the movement, the increased movement speed will increase by 25%, up to 50%. If the form is changed, the increase will be doubled.
Melee: Increase physical and spell defense by 100/120/140/160/180/200 points, and restore 450/540/630/720/810/900 (+12% extra health) points of health and increase the upper limit of health by the same amount. For each additional enemy hero near the end of the movement, the recovery effect will increase by 25%, up to 50%. If the form is changed, the increase will be doubled.
Fate Rewind (Ultimate)
Cooldown: 80
Heino will leave a record at the last time of the last remote state. Hainuo expands the domain, gains 15/22.5/30% damage reduction, and restores 400/600/800 (+6% extra health) points of health, during which time he is in a dominant state and cannot move. After a 1.5 second delay, the domain causes 300/450/600 (+100% spell attack) spell damage, and it retraces to the record point. If there is a friendly defense tower in the domain, it will be retraced to the state 5 seconds ago.
The lower the health, the higher the recovery, up to 2 times the recovery.
Try to find an angle to make the ranged skill 1 add marks to more targets to maximize the output.
When the enemy comes to cut, you can switch to melee to improve survival, add marks to the target, and then use the long-range 1 skill to maximize output after the big move is traced back.
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Shieldun [/tintuc]