Alessio was originally a small fry in the Outer City of Navenia. However, when fate called, he accepted a request from the legendary Captain Red Hawk to put on his mask and become a "copycat" of the great hero of the people.
Later, when the people learned that he was just masquerading as the original Captain Red Hawk, he was forced to figure out who he really wanted to be... Now, with his mask off, he still gallivants about with his cannon, protecting the peace of the Outer City with his customized cannon shells. If you run into any problems, he will be sure to stand up for you, even if it's against the city's ruler...
Skills and Abilities
Unruly "Little Fire Hawk"
(Passive)
The shells fired by Alessio's normal attack have a range attack effect and deal an additional 1% of the target's maximum health damage. When attacking on the ground, the shells can be blocked by enemy heroes.
Limited Edition Enhanced Bullet
Cooling Value: 5
Alessio loads a reinforced bullet, strengthening the next three normal attacks. The reinforced normal attacks have a stronger range attack effect, causing an additional 1% of the target's maximum health + 200/216/232/248/264/280 (+15% physical attack) physical damage.
Legendary Hero Debut
Cooldown: 12
Alessio throws a smoke bomb, creating a cloud of smoke. He and his allies in the smoke gain invisibility for 3.5 seconds. At the same time, Alessio takes off with the help of the blast and gains explosive acceleration for 0.8 seconds. During the airborne period, he can move, attack normally, use skills, and ignore the terrain. Using normal attacks and skill 3 in the air will extend the airborne time. Using skill 2 in the air will not throw smoke bombs, and normal attacks will not be blocked by the enemy.
Sunset Sea Fireworks Show
Cooling value: 45
Alessio leaps high into the sky to gain a brief dominance, locks onto an enemy hero and fires 5 missiles at him. Each missile deals 400/500/600 (+50% physical attack) (+8% target's health loss) physical damage to targets within the explosion range. When the same target is hit repeatedly by missiles, the subsequent missile damage is reduced to 25%. At most one enemy hero can share one missile for the locked target.
Recommended Equipment
Recommended Arcana
Recommended Common Skills
Tips and easy combos to learn
During the hovering period, you can move and attack at the same time, which can be used for pulling. The big move has killing damage, remember to use it on low health targets, and don't release it when the enemy is full of health.
Focus on harvesting and chasing, and don't go in as soon as the team battle starts.