[tintuc]
Allain
Class: Fighter, Assassin
Chinese version name: 亚连
Chilling dual swords. An innocent spirit. These two may seem in conflict, but somehow they exist in perfect harmony in Allain. Bereft of his memories, he was forced to wander the streets of Navenia. While blessed with remarkable swordsmanship, he was cheated time and time again due to his innocent nature. To survive, he joined the Mercenary Guild. Now, he works hard to survive, his short-term goal being to fill his belly, and his long-term goal being to save up enough for a boat ticket home.
Sword (Passive)
Allain's normal attacks are extremely fast. Each time, he will use his dual swords, Red Shadow and Guard Heart, to attack twice, causing 16~44 (grows with level) (+29% physical attack) spell damage and 16~44 (grows with level) (+29% physical attack) physical damage. The first attack will track the target, and the third attack will swing both swords at the same time, causing 30~72 (grows with level) (+43% physical attack) real damage, and then enter a longer attack interval. When normal attacks and skills hit enemy heroes, they accumulate rage, which can increase their own physical and spell penetration by 40% and damage immunity by 20%. When the rage is fully accumulated, it will recover 80~164 (grows with level) (+50% physical attack) at one time (the lower the health, the higher the recovery, up to 3 times the recovery), with a cooldown of 8 seconds. Allain's physical lifesucking enjoys 75% effect and acts on spells and real damage. Allain's normal attacks only cause 60% of the effect of the magic ball.
Meteor Slash Cooldown: 5
Allain launches an upward attack, dealing 85/102/119/136/153/170 (+37% of Physical Attack) spell damage and two times of 85/102/119/136/153/170 (+37% of Physical Attack) physical damage to the target in front of him, knocking the target in front of him away for 0.75 seconds, and then making additional attacks based on the number of his own marks.
First layer: adding one spell damage of 85/102/119/136/153/170 (+37% of Physical Attack) spell damage and one physical damage of 85/102/119/136/153/170 (+37% of Physical Attack).
Second level: Expand the range of knockback, add an additional 85/102/119/136/153/170 (+37% physical attack) spell damage and an additional 85/102/119/136/153/170 (+37% physical attack) physical damage, which can be released slowly.
Third level: Expand the range of knockback, add an additional 85/102/119/136/153/170 (+37% physical attack) real damage and 170/204/238/272/306/340 (+75% physical attack) real damage, which can be released slowly and gain hegemony. The
number of mark layers can be obtained by hitting with normal attacks and the third skill. Meteor Slash can trigger a 50% normal attack magic ball effect and can crit and suck life.
Moon Flash Cooldown: 2
Allain dashes in the specified direction, dealing 100/120/140/160/180/200 (+25% physical attack) physical and spell damage to enemies on the path, reducing their movement speed by 30% for 1.5 seconds, and granting Allain 10/12/14/16/18/20% movement speed for 3 seconds, and the next 3 normal attacks gain an additional 40/48/56/64/72/80% attack speed.
You can prepare one [Moon Chaser] every 10 seconds (affected by cooldown), and can reserve up to 2 [Moon Chaser]s.
Sunset Slash Cooldown: 45/40/35
Allain selects a target hero and leaps into the sky, becoming untargetable for 1.5 seconds, during which he can move. He then slams the ground, dealing 175/250/325 (+45% physical attack) physical and spell damage to enemy heroes. The closer you are to Allain, the more damage you take, up to 100%. For each enemy hero hit, Allen gains Mark layers and Rage.
Allain will cause corresponding effects based on the selected target camp, adding 450/675/900 (+100% physical attack) shields to friendly targets/himself when falling, and the shield value increases by 1/3 for each additional enemy hero hit.
When the enemy escapes from the attack range of skill 1, you can use skills 2 and 3 to interrupt the release of skill 1.
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