Distant and refined, Cirrus was originally a bird living in the forest with a doe, but mankind's war took their lives along with everything that they had. Guiguzi gave him new life as a human, but enabled him to transform into a bird that could fly and fight. Later, wounded and blinded in the war, he fled west of the Great River and became an emissary of Eclipse. Here, Cirrus came face to face with the girl Yaria once again, and the encounter gradually brought back the fragments of memories with the doe that he had once so desperately guarded...
Skills and Abilities
Cloud God Spread Wings Cooling
(Passive)
After level 4, Cirrus will fly regardless of terrain permanently. Normal attacks can accumulate breath value, providing Cirrus with 0~60 points of movement speed bonus. Breath value will drop rapidly after not performing normal attacks. Normal attacks and skill hits will add a layer of tearing effect, causing physical damage of 0.24% of the enemy's maximum health when moving (for every 50 points of additional attack power, the ratio increases by 0.02%), with an upper limit of 5 layers, lasting 2 seconds. The more layers, the stronger the tearing damage, up to 10 times.
Enemy heroes will also receive 50% tearing damage if they do not move. For soldiers and monsters, the tearing effect will be triggered without moving, causing (2.7% physical attack) physical damage every 0.2 seconds.
Calling Yandou
Cooling value: 10
Cirrus charges to increase his movement speed by 60/72/84/96/108/120% and dives forward, knocking back non-hero units, gaining a 300/360/420/480/540/600 (+100% extra physical attack) shield and causing 0.5 seconds of stun and 200/240/280/320/360/400 (+80% extra physical attack) physical damage to the target. After hitting the first hero, he can jump back a distance in any direction.
Diving will knock back non-hero units, and canceling the charge can return 20% of the cooldown.
Cooling value of Safeng Feiyu
Cooling value: 10
Cirrus swings his wings to cast wind blades, dealing 150/180/210/240/270/300 (+50% extra physical attack) physical damage twice and slowing down the opponent by 25% for 1 second. In the next 4 seconds, Cirrus increases his attack speed by 20/24/28/32/36/40% and can perform ranged normal attacks. He can swing out three feather blades which get farther and farther away, dealing (+20% physical attack), (+30% physical attack), and (+50% physical attack) physical damage respectively.
The beast soars high into the clouds
Cooldown : 45
Cirrus gains a short-term 30/45/60% damage immunity, accelerates the target hero in the circle to fly high into the sky, removes the control effect, cannot be selected and can move during the period, and causes 360/540/720 (+120% additional physical attack) physical damage and 0.5 seconds of knocking back after falling.
For each layer of tearing effect, the landing damage increases by 10%. The rolled-up enemy will only receive damage from Cirrus in the air, and the high-altitude movement speed is affected by Cirrus's level. If there is no enemy in the circle at the moment of flying, Cirrus will only fly high into the sky and cause the same damage once when landing.
Recommended Equipment
Recommended Arcana
Recommended Common Skills
Tips and easy combos to learn
1. Cirrus is at his most powerful when he enters the battlefield. If you miss a hit, don't fight back and leave the battlefield to wait for the next opportunity.
2. Proper use of skill 1 can extend the flying time and make the battle non-stop.
3. After the teammates open the group, harvesting is the most suitable player of Cirrus, but before that, the use of ultra -high mobility back and round to disperse the opponent's troops will also bring the number of people to the number of people.