Hero Information
Heino
Class: Mage
Chinese Name: 海诺
As the heir of the Fate Clan, Heino seemed blessed by destiny—until the tragic day he lost both parents and saw his family cast out during intense political turmoil. Though the Scepter of Fate revealed a grim vision of his clan's inevitable demise, Heino refuses to surrender to fate. Taking command of the house, he steps onto a treacherous path to restore his family's past glory, defying every mocking gaze along the way.
Skills and Abilities
Fate Insight
(Passive)Heino alternates between Ranged and Melee stances based on his skill usage. Enemies hit by his skills or melee auto-attacks receive a Fate Mark for 7 seconds.
Ranged Stance: Basic attacks deal 100% Physical Attack + 15% Magical Attack as Physical Damage to distant targets.
Melee Stance: Swings his blade in a 360° area around him, dealing 100% Physical Attack + 45% Magical Attack as Physical Damage.
Life Blade: Chasing Light / Spinning Strike
Cooldown: 5sHitting Marked targets reduces this skill's cooldown by 0.2 seconds per target (up to 1s max).
Ranged Form (Chasing Light): Throws the Scepter of Fate, dealing 400/480/560/640/720/800 (+60% Magical Attack) Magic Damage. Extra scepters are launched at all Marked enemies ahead, dealing 75% damage (reduced to 50% for multiple hits on the same target).
Melee Form (Spinning Strike): Hurls a spinning blade dealing 250/300/350/400/450/500 (+40% Magical Attack) Magic Damage and applying a 30% slow for 2s. Restores 150/180/210/240/270/300 (+5% Extra HP) health for each Marked target hit (stacks up to 3 times).
Destiny Journey
Cooldown: 6sHeino dashes in a specified direction. The destination determines his stance: if no enemy heroes are near the landing zone, he switches to Ranged Stance; if enemy heroes are nearby, he switches to Melee Stance.
Switching to Ranged: Gains 15/18/21/24/27/30% Movement Speed for 2 seconds. Each nearby enemy near the starting point increases speed by 25% (up to 50% bonus). Bonuses double if changing stance.
Switching to Melee: Gains 100/120/140/160/180/200 Dual Defenses, recovers 450/540/630/720/810/900 (+12% Extra HP) health, and boosts Max HP by the same amount. Nearby enemies near the landing point increase healing by 25% (up to 50% bonus). Bonuses double if changing stance.
Fate Rewind
Cooldown: 80sCreates a anchor point at his last Ranged location. Upon cast, Heino expands a temporal domain, gaining 15/22.5/30% Damage Reduction, Crowd Control Immunity, and recovering 400/600/800 (+6% Extra HP) health (healing increases up to 2x at lower health), but remains immobilized. After 1.5 seconds, the domain deals 300/450/600 (+100% Magical Attack) Magic Damage and rewinds Heino's position and HP back to the anchor point. Friendly turrets within the domain are also restored to their state from 5 seconds ago.
Recommended Build & Items






Best Arcana Setup



Recommended Common Skills


Gameplay Tips and Easy Combos
- Maximize Ranged Skill 1 Spreading: Aim your Skill 1 in Ranged stance to apply Fate Marks to multiple enemy targets. Subsequent casts will duplicate scepters toward all marked targets, maximizing total team fight damage.
- Melee Stance Adaptation: When targeted by assassins or enemy divers, use Skill 2 to dash directly onto them to switch into Melee stance. This grants instant defense boosts and healing while marking attackers.
- Disengage & Outplay with Ultimate: After taking heavy damage or drawing major enemy ultimate skills in melee, activate Fate Rewind (Ultimate) to restore your health and safely warp back to your previous Ranged stance location.
Best Synergy Partners
Dolia
Musashi
Heroes Countered by Heino
Meng Tian
Milady
Heroes That Counter Heino
Diaochan
Dun
